![]() Use the Unified Transformation Tool to move, rotate and scale the text into it's final position. ![]() Increase the size of the selection then fill it with a contrasting color (for an outline on the text) Select the text using the Select-by-color tool If an SFX needs to be rotated or a sign at an angle needs to be translated I perform the following steps:Ĭreate the text-layer using the text tool (at as big of a size as my canvas allows for since the result of the rotation will look significantly better if I use a higher resolution source) Sometimes I do the editing/typesetting on fan translations of manga. ![]() Imagine that but for every effect and transformation. Then you could adjust the blur, remove the blur, and manipulate the image that gets blurred, without having to redo any steps. Plus you have to have the forsight to do that workaround if you want to remove it.Ī non-destructive way would be to have a "blur" layer that doesn't contain the end-result of a blur operation but that is itself the blur-operation. It's more than "a bit annoying sometimes" You have to redo the whole create new image from visible and then apply blur process anytime you want to change the original image behind the blur. It's so good, it's worth installing OT just for that alone. Because it's the best mesh deform in free software. Someone at GIMP or Krita should steal that code and integrate it in. (which is brain dead).Īs for mesh deformation, OpenToonz has great mesh deform called the Plastic Tool. It's also a lot easier to deal with, you don't have to use the chain tool to select multiple layers. Where you have real non-destructive adjustment layers with most of the typical filters like curves, levels, hue-chroma, etc. Use raw filters like NIK tools there, if you have them. For example, you can't add-to-selection, subtract-from-selection, or intersect-with-selection in a channel - which makes creating luminosity masks impossible. ![]() It supports real adjustment layers, real clipping by controlling alpha inheritance, and real layer selection (click, shift-click, ctl-click).īut, Krita lacks a lot of the tools you find in GIMP. Some workarounds if you're on Linux or otherwise need to use a FOSS solution. Handle Transform Deformation is a toy compared to Ps and Ae Puppet Tool mesh deformation. Forget resynthesizor, that's like 20 years old. Layer styles to non-destructively add stroke, dropshadow, inner and outer glow, etc to text - without having to destructively rasterize first. The ability to shift-click and ctl-click to select multiple layers. r/FreeCAD FOSS Parametrical CAD/CAM /r/scribus Desktop Publishing Darktable FOSS tool for photographers r/gmic FOSS image processing framework /r/inkscape Vector-based graphic editor /r/blender 3D modeling, animation, & rendering /r/mypaint painting for digital painters /r/darktable/ photo editing software /r/krita digital painting application /r/synfig FOSS 2D Animation /r/FOSSPhotography Folks who use all the above /r/libredesign changing the paradigm Other Links of Interest Outreach through well written tutorials, presentation etc.Help test and triage bugs in the bugtracker.Alexander Prokoudine - /u/prokoudine ( LibreArts Founder) ( patreon) Ways to Assist GIMP.YouTube Channel spamming will not be tolerated.CSS help provided by /u/Cheesydude All about the GNU Image Manipulation Program
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